• tal@lemmy.today
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    2 days ago

    If you’re talking about what sort of content (rather than what type of media):

    I haven’t really been into traditional superhero stuff for a while, but I did really very much enjoy the Parahumans novels (which some may know as Worm and Ward).

    Those are dark, don’t shy away from taboo content, and tend to focus on using powers together in complex ways to pull off larger goals. The main character is an antiheroine.

    I enjoyed the series more early-on, when it was “lower power”. I think that there’s a strong tendency with magic or superpowers or…honestly, many genres of fiction to always want to top the previous book or story in scope. This usually tends towards trying to save the world or universe or something like that. I feel like that gets to be a bit clichéd. It also limits the story and forms of antagonist that can come up, and makes it hard to continue the story effectively after a “save the universe” one. I’d like more authors who have discipline to hold the “power level” in their worlds down down. If Sherlock Holmes had been fighting cosmic brings by the end of story 10, I think it would have been hard to have a good story 11.

    So I’d rather have characters with strongly-constrained, limited abilities that they have to use in creative ways, rather than doing the constant uncovering of new powers.

    A few characters in the superhero genre have some form of ability that changes without their power, which helps to let the author explore other possibilities and then dial down the power later. Resurrection Man, for example:

    https://en.wikipedia.org/wiki/Resurrection_Man_(character)

    Due to sub-atomic technology in his bloodstream, Shelley cannot be permanently killed. No matter how he is killed or how much damage is done, he always resurrects fully healed. With each resurrection he has a new super-power (while whatever super-power he had previously disappears). In some cases, there is a physical transformation element to his resurrection (in one case, he resurrected as a living shadow, while another time his body altered into a woman’s form).

    I’m not sure that that’s actually a fantastic solution — maybe too random — but as a mechanic, it helps keep characters with superpowers from becoming stale or written into a corner after being extra-powerful in one story. Maybe it’d be nice to have a world where characters have some character-defining fixed powers, but there’s also some mechanic that can cause others to shift from time to time.

    It can’t really be strictly-called “superhero”, but probably my favorite graphic novel series was Sandman. That is the dead opposite of “low power”, but the protagonist also typically faces a lot of serious restrictions on what he can do, for one reason or another. It’s conflict, challenges for the protagonist that make for an interesting story, and having a constrained and limited set of powers, I think, helps permit for a wider range of interesting conflicts.

    If you’re talking about the type of media, superheroes evolved around for comic books and graphic novels, and I think that that’s still the best place for them.

    As I mentioned above, I do like the Parahumans series, and that’s an illustration-free novel series, so that can definitely work, and the lower cost of production maybe opens the doors to some interesting niches. I’ve read very few superhero books, though, so I don’t knownif I have a feel for it.

    For movies…they’re okay, but certainly not my favorite type of media for superhero stuff. There was a long run of bad superhero movies. After 2000, some better ones have come out, but while I enjoyed some, I don’t watch many movies in general. I also tend to feel that movies are shorter than I’d like for a good plot. and that a lot of the fantastic stuff that superpowers involve requires expensive computer graphics, where movies tend to do better if a lot of what’s going to be done can be acted out by ordinary humans on more-or-less real sets. Also, actors and actresses age, which I don’t think works well with very long-running characters…and a lot of superheroes are pretty long-running.

    Video games…I’ve played some video games with superheroes. Generally not that enthusiastic about them. Some superpowers of existing characters were designed around being fun to look at and read about rather than being fun to play with. Many superhero games are action games, which I’ve been decreasingly interested in. For RPG games, I tend to prefer more CRPG-style conventions, which don’t work as well with already-fleshed-out protagonists. I suppose that there’s nothing really prohibiting making a video game in any genre with superheroes, but the track record for me just hasn’t been that great. I do enjoy roguelike games, where the main character may get superhero-like abilities, but I don’t think that one would really call such things thematically “superhero”.

    The Freedom Force series was fun, but not amazing.

    The “Heroes Rise” multiple-choice adventure series from Choice of Games isn’t bad, is one of their better games, but it also never left me really super amazed. I don’t like the tendency of many Choice of Games games to try to make a winning strategy just consistently playing a particular type of character. Don’t remember if those did that.