The Earth itself doesn’t have to be hanging in the balance. Smaller plots are just fine.
I don’t need a month-long plot broken into 2hrs; I’d really rather have a more limited duration being represented.
More on that point: I recently watched the Director’s Cut of Napoleon, and found myself wishing it didn’t have such a “biopic” feel, where 20 years of events was condensed down to 3.5hrs. Quite frankly I’d rather have a vibe more like “The Raid: Redemption” where it doesn’t have to be Real Time, but closer to that serves a better narrative.
I keep thinking back to Rogue One, at the end of Act 2 where our Team Of Heroes has been assembled and they’re traveling towards the epic showdown that is Act 3. They’ve got a few days to spend in hyperspace, and we get one brief scene establishing that fact, quick banter between a few people, and off to the big showdown.
It felt so rushed to me that I wondered what I was missing over those days spent in travel; how characters were preparing themselves for what was next, how they were reconciling the events that led them to this; there is an utter wealth of joy that can be found by just slowing down and letting characters exist in time, instead of just minimal exposition followed by action.
The Earth itself doesn’t have to be hanging in the balance. Smaller plots are just fine.
I don’t need a month-long plot broken into 2hrs; I’d really rather have a more limited duration being represented.
More on that point: I recently watched the Director’s Cut of Napoleon, and found myself wishing it didn’t have such a “biopic” feel, where 20 years of events was condensed down to 3.5hrs. Quite frankly I’d rather have a vibe more like “The Raid: Redemption” where it doesn’t have to be Real Time, but closer to that serves a better narrative.
I keep thinking back to Rogue One, at the end of Act 2 where our Team Of Heroes has been assembled and they’re traveling towards the epic showdown that is Act 3. They’ve got a few days to spend in hyperspace, and we get one brief scene establishing that fact, quick banter between a few people, and off to the big showdown.
It felt so rushed to me that I wondered what I was missing over those days spent in travel; how characters were preparing themselves for what was next, how they were reconciling the events that led them to this; there is an utter wealth of joy that can be found by just slowing down and letting characters exist in time, instead of just minimal exposition followed by action.